Far to the north, beyond the bounds of any sane traveler's map, lies the enigmatic kingdom of Ever-Rest. Perched atop a vast, ever-shifting glacier, this isolated realm is home to the resilient and mysterious people of Nix. The kingdom's isolation is both a protective measure and a necessity, as the unique nature of life and death in Ever-Rest makes it a land both feared and misunderstood by outsiders.

The Nixians are a hardy and enigmatic people, deeply intertwined with the glacier that supports their kingdom. The perpetual movement of the ice is mirrored in their culture and traditions, especially in their unique approach to life and death. Life in Ever-Rest is seen as merely the first stage of existence, with death serving as a transition to a second, enduring phase.

Deep beneath the glacial surface lies the Ice Caverns, a labyrinthine of icy tunnels and chambers where the line between life and death blurs. It is here that the dead find a second purpose, serving the living in a symbiotic relationship that defines Nixian society. The Nixians believe that death is not an end but a stepping stone, a rite of passage into an honored state of eternal service.

In shadows, we protect

Snowshadow

A silent warden of Ever-Rest, Snowshadow moves unseen through the shifting frost, ensuring that no threat goes unnoticed. As the kingdom's foremost operative in intelligence and covert warfare, they specialize in reconnaissance, sabotage, and silent eliminations when necessary.

Artist: Mrsillust

In ice, memory

Frostseeker

The keeper of Ever-Rests history, entrusted with chronicling the kingdom's past. They ensure no knowledge is lost to time, but their duty expands past mere record keeping. Frostseeker also leads a team that is focused on deciphering ancient runes and carvings to further their knowledge and power.

Artist: Buu

Upon reaching the end of their first life, a Nixian undergoes the Ceremony of First Death. This ritual is deeply personal and family-specific, reflecting the importance of lineage and tradition in Nixian culture. Each major house in Ever-Rest has a sacred Throne, a seat of honor where the deceased is placed for their special day.

The ceremony begins with a grand afternoon feast, where family and friends gather to celebrate the life of the deceased. The banquet is filled with the deceased's favorite foods, prepared with reverence and care. Toasts are made, and stories are shared, honoring the life and deeds of the one who has passed. The atmosphere is one of celebration, not mourning, as the Nixians believe the deceased is still present in spirit.

Following the feast, the throne is often elaborately decorated with ice sculptures and family heirlooms, symbolizing the lineage and achievements of the house. The deceased is dressed in ceremonial garb, befitting their status and the respect they command.

As the day turns to night, the head of the family, often a senior member or the patriarch/matriarch, performs the Ritual of Reanimation. This ritual involves ancient incantations and the use of special artifacts including a Shard of Eternity, a crystal imbued with glacial magic. As the final words are spoken, the ice around the throne glows faintly, and the deceased awakens, not as a mindless undead but as a sentient being, ready to serve and protect their family.

The reanimated beings, known as the Reborn, are bound by an unbreakable oath to serve their family. They act as guardians and laborers. The Reborn are highly respected, and their service is seen as an honor rather than a burden.

In shadows, we still protect...

Snowshadow

Artist: Mrsillust

The Salt Wastes are an unforgiving desert, characterized by vast expanses of white salt flats, rocky outcrops, and relentless heat. During the day, temperatures soar to unbearable levels, while nights bring a bone-chilling cold. The air is dry, and the ground is covered with crystalline salt formations that shimmer under the harsh sun. Water is scarce, and the few sources that exist are closely guarded secrets.

At the heart of the Salt Wastes lies the Omni-Forge, a legendary forge known across the world for producing unmatched weapons and tools. The Forge itself is an architectural marvel, seamlessly integrated into the rocky landscape. It is said to be powered by a combination of geothermal energy and ancient, mysterious technology that only the Sal-Fornax understand.

Behind the Omni-Forge lies a vast, mysterious cave where the Sal-Fornax live. This cave is a labyrinthine complex, extending deep into the earth, and is said to hold the secrets of their advanced metallurgy. Outsiders are strictly forbidden from entering, and even discussing the cave's contents is taboo among the Sal-Fornax.

Master Artisan

Kira

Kira is renowned throughout the Salt Wastes for her exceptional skill in metalworking. As the head of the Forgekeepers, she oversees the production of weapons and tools at the Omni-Forge.

Artist: Dusky Woods

The Forgekeeper

Durin

Durin is the revered leader of the Sal-Fornax people, entrusted with the stewardship of the Omni-Forge. His skill in metallurgy is unmatched, and his wisdom is widely respected among his people. Durin's leadership has ensured the prosperity and survival of the Sal-Fornax in the harsh environment of the Salt Wastes.

Artist: Dusky Woods

Salt Hounds

Salt Hounds are rugged, desert adapted canines bred by the Sal-Fornax for various purposes. They have coarse fur that protects them from the sun and harsh winds of the Salt Wastes. Their keen senses make them excellent trackers, invaluable for hunting and guarding.

Artist: Dusky Woods

In the heart of the mist-shrouded marshlands lies a hidden sanctuary known as Silvanvale, a realm of untamed beauty and ancient magic. Here, amidst the towering trees and winding waterways, dwells a race of beings unlike any other: the Wood Elves known as Silvani.

Carved from the very essence of the forests they call home, the Silvani stand as guardians of the marshlands, their bark-like skin adorned with intricate carvings and glowing emerald eyes that reflect the wisdom of the ages. Despite their serene appearance, they are often judged by outsiders who fear their wooden visages and the creations born of their hands.

But the Silvani are a peaceful people, living in harmony with the rhythms of nature and drawing strength from nature itself. Central to their way of life is the ancient art of Golemancy, a practice passed down through generations. Using their innate connection to the land and its magic, they fashion towering constructs known as Elderguardians from the elements of the marshlands, each one a unique reflection of the materials used in its creation.

In the vast skies above the realms, where islands slowly drift like clouds amidst an endless expanse, there exists a race of diminutive beings known as the Skyborne. These are not your ordinary rodents; they are clever and resourceful creatures who have carved out a thriving civilization amidst the boundless skies. The Skyborne resembles giant mice poised on their hind legs, often dressed in finery or in thick gloves and apron. Though small in stature, they possess remarkable resilience and adaptability, relying on their numbers and cunning to overcome any obstacle that crosses their path. They are often friendly and happy, respecting trade and ingenuity with the overall goal of bettering their community.

Original story and lore created by Necrovarius, WarpedGoblin and Bryan. Edited and expanded by ReneqadeGrenade